Top 10 Worst Archetypes in Yugioh History

The introduction of archetypes to Yugioh was a welcome one, it allowed players to choose a pre-existing set of cards that work well together, instead of trying in vain to bundle unrelated cards into an effective strategy. Over the years, plenty of archetypes have made their way into Yugioh and the game is pretty much based around them now. There’s nothing too wrong with this unless you play competitively, you’ll have to use the best archetypes to be successful in a tournament.

With over a hundred archetypes currently in the game, there’s obviously a fair few who aren’t powerful in any way, shape of form. I’ve looked them up and decided on the top 10 worst archetypes in Yugioh history!


10. Digital Bugs

The Insect type can’t catch a break, they finally get a futuristic archetype yet the cards aren’t great at all. Digital Bugs certainly have the potential to be decent but they lack support quite severely. Their monster effects are only useful if they’re changed from attack position to defense position, which is way too slow to be anything other than boring and inefficient. Their XYZ monsters are too difficult to summon for their effects. Most other archetypes in the game can summon more powerful monsters much faster!


9. Crystal Beast

Gone are the days of Crystal Beasts being a good archetype choice, this card set is still fun to play but they’ll rarely emerge victorious. Over time, the flaws of such weak Crystal Beast monsters have been exposed quite drastically, making them vulnerable to pretty much every strategy under the sun. I’m sure fans all over the world would use this archetype if it was modernised, Konami get on it!


8. Nordic/Aesir

Lack of synergy ruins these archetypes, they’re both part of the same “set” which is why they get the same entry. They’re far too difficult to piece together and make work, the Aesir cards can be formidable but getting them on the field is too much work. For this reason, they’re outshined by almost every archetype released around the same time.


7. Roid

To give them credit, Konami have actually re-visited the Roid archetype a few times, but each visit never does much to improve their state of affairs. Roids are funky and cool but lack competence when it comes to battles, your opponent will never tremble upon the sight of a Roid boss monster. Underwhelming but fun is the best way to put this archetype!


6. Duston

An archetype based around “dust particles” actually sounds quite interesting, the end product is incapable of being good though. The Duston archetype is based around placing these low-level Duston monsters on either side of the field, as they have effects that are detrimental to the owner of the field they’re on. Problem is, these effects are a small bother rather than an actual way of winning. They have a big boss monster called Starduston but even that is hopeless.


5. Guardian

Guardian Dreadscythe is the only hope for this archetype but even that has ridiculous requirements to summon. Other than that monster, nearly all of the other Guardian monsters require specific cards to be on the field to be summoned. Not only are these requirements anything but silly, the monsters themselves offer next-to nothing in return, with pitiful effects and ATK/DEF stats.


4. Evil Hero

It’s quite clear what Evil Heroes were supposed to be, something to counter the generic “good guys HERO monsters”. While they were great additions to the show, Evil Heroes aren’t worth using at all in real-life, nor have they ever been. For starters, barely any Evil Heroes were released, giving us few options when it comes to creating a deck. The cards we’re stuck with may have been useful at the time but as of 2017, they ain’t worth a second look..


3. Genex

Arguably the most unique archetype in terms of available cards, Genex support is purely in the form of monsters,. They have no archetype specific spells or traps in their disposal. As you can imagine, this leads to a significant reduction in deck-making capabilities, as every other archetype has some form of support spells/traps. You’re assuming their monsters are so good, they don’t need support cards, right?! Nope..

Genex monsters do not synergise even a little bit, making a deck out of this archetype is a waste of time.


2. Arcana Force

Dear god I used to hate facing the Arcana Force archetype, you never knew how the duel would turn out. Around the time they were released, Arcana Force monsters were nothing more than a gimmick. Now though, they’re easily one of the worst archetypes in the entire game. Upon being summoned, each monster can have a powerful effect or a massively damaging effect, making them fairly OK with the right combos.

In today’s game, their “powerful effects” aren’t anything special, they’ll be horrifically bad regardless of how the coin flips go.


1. Neo-Spacian

Neo-Spacian monsters are cute, enjoyable and fun but they’re also pretty pointless. The base monsters have meager effects with insanely low ATK/DEF stats. Neo-Spacian support spells/traps are bad and their only combos don’t result in anything worthwhile. Sure, they have some Neos boss monsters but they’re way too difficult to summon when you factor in their low effectiveness.

Due to all of these disadvantages, Neo-Spacians are the worst archetype in Yugioh. Only Neo-Spacian Grand Mole deserves a mention for how much of a troll it can be!

13 thoughts on “Top 10 Worst Archetypes in Yugioh History

  • April 1, 2018 at 1:30 pm

    All in All its a good List. I think 2, ore 3 Decks are too good for the List, but its all in all a need List and the Writer know his Stuff. Other Decks for the List are Urban Horror, Gorgonic, Venom, Reptilian,
    Mist Valley, Dark Skorpion, Phantom Beast, Ally of Justice, Meklord, Flammvell, B.E.S. Amazoness, Reaktor, Malicevorous and Nitro.

    I disagree heavily on Crystalbeast and Evil HERO.
    Crystalbeast had maybe only two good Monsters, but it use his own Mechanik very well and had some very good Supportcards.
    Evil HERO on the other Side had massive Support in Form of the generic HEROs. And the Fusionspells are also very powerfull. A Miraclefusion and a Fusion, whos protect our Monsters? Also the Article is right if it says, what the Rest of the Fusions are very week, but Dark Gaia is a fomidable Bossmonster for a OTK Build.
    Next is Roid. Its a terrible Deck for sure, but its funny how the Article speak about lack of Synergie in Nordic and dont say it about Roid. Because Roits biggest Problem is they incredible lack of Synergie and fail too give us any Fusion Supportcards what matter.
    Genex. This Deck got the second Place in Ratas War of the Worthless. The R-Genex Monsters are all Searcher and most of the better Monsters have 500, ore less ATK. A very good Play is too summon
    R-Genex Blastfan, using Machine Duplication on him and seach Birdman.

    • April 2, 2018 at 12:21 pm

      To be fair there’s only about 10 archetypes that don’t need support nowadays 😛

  • April 5, 2018 at 9:04 am

    Wow this guy kno nothing about neos. First off as someone who uses news and beats burning abyss and shaddolls before the burying of construct, it’s rather clear you’ve never heard of cards like convert contact, miracle contact and contact out. Second the deck has way too may combos to be bad. Miracle contact convert contact, contact out, foolish buriel, prisma, wrath of neos, ancient rules. The list goes on. The deck has a lot of support. Especially with cards like I start new space, and pathfinder. You can easily otk burning abyss with a simple woman combo. Miracle contact get out divine neos turn 1, then attack, then mid battle phase activate contact out swing for game. It’s also super easy to pull off. Especially with the insane dare power convert contact and PPT desires give you. Know the archetype a little better before you dedicate an entire article on a deck you never bothered to pick up and use. They don’t suck, you don’t know how to use it, and build it. I see it all the time. People think they need to run 2 or more no space, you really don’t even need a neospace in the deck. I side it. Instant neo space is better, you may not get the attack bonus but you get the free special of neos when you pop a contact out. They also dont run Miracle contact, or even contact out, or convert contact, they also run 3 neos. You only need 1 2 tops. Like I said, pick up the deck, and build it properly. They are right ways to run neos and make it meta deck. And then there are those casuals who don’t know how to use it nor build it. I beat burning abyss, shaddolls, and even modern cyber dragons before link format. Back when when burnjng abyss used get 3 dantes out. I still otked them. And back before link format when cyber dragons ran kaijus. I still ran instant fusion. Got out a divine a turn 1 with miracle contact, then swing for game with Power draw of convert contact and pot of desires. Then popped a contact out. Special summoned a free neos, a free grandmole, a free path finder, and a free Prisma and a humming bird.

    • April 5, 2018 at 9:12 am

      Jesus Christ I hate my auto correct, woman combo. Yes phone. That’s what I meant woman combo. *wombo combo. And yes phone PPT desires. I’m really sorry about my almost illegible grammar.

  • April 5, 2018 at 9:08 am

    God damn it, I can’t edit my comment. Those spelling errors. *Knows *Instant neo space. Please bear in mind my spell check keeps trying to spell no. Instead of neos. And I apologize if you can barely read my comment.

  • July 15, 2018 at 4:09 am

    I’m sorry but Crystal Beast is a great great deck, Along with Evil Heroes. These two decks have no place in the playing field now, due to the change in play style. But before XYZ (early stages of XYZ was okay) and Pendulums. These two decks are super fun to play. Crystal Beast had a good support and was super fun to play. and Evil Heroes… Lol don’t get me started. It can be a formidable deck if you construct it right.

    • July 16, 2018 at 12:12 pm

      Crystal Beast got support recently to be fair and Evil HERO will get support indirectly with the new Legendary Decks.

      You’ll never see either of them win any duels even casually though :/

      • June 3, 2019 at 6:24 pm

        they do with a bit of luck.

  • September 15, 2018 at 11:47 am

    Can anyone compare from best to worst (find the worst archetype in 1st place …)

  • November 28, 2018 at 1:26 pm

    format cards
    Baby Tiragon
    White Duston
    Yellow Duston
    House Duston
    Convulsion of Nature
    Arcana Force VII – The Chariot

  • March 20, 2019 at 6:31 pm

    One card that should be on here are the cyberdark archetypes for this reason.

    Although Zane trues dale made the cards seem great, the cards are actually pretty shItty because let’s start with the basic cards, cyber dark edge,horns, and keel required level 3 dragons to raise the attack points but the problem is that most level 3 dragons were to weak to give an impact to the cyber dark edge,keel, and horn plus the strong boss monster was a 1000 attack monster that required you either running pure monster decks for an attack boost or hoping your opponent uses a dragon deck. And even though claw and cannon were dravon type cyber dark monsters, and cyber darkness dragon, cyber darknees dragon is just 1000 attack points higher then cyberdark dragon and this time you can use machine monsters which your opponent will rarely run along side dragons except cyber dragons but that deck Wil whip your ass before you can play cyber darkness dragon. The only cards that do not suckered along really cyber dark edge,cannon,ckaw,and the new spell cyberdark inferno. So please just use cyber dragons as their at least a good deck

  • March 21, 2019 at 7:19 pm

    I also want to point out that Armageddon knight is limited so know getting cyber dark cannon and claw are harder to get into the graveyard for cyber dark dragon or darkness dragon to get a big power boost plus they both have no for of protection against card effects

  • July 23, 2019 at 5:50 pm

    Evil heroes are getting more support in the future


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