Investing hundreds of dollars and dozens of hours into a single competitive deck is all well and good. All players should have at least 1 deck with a bizarre win condition though.
I’ve put together a list of the 10 best win condition cards in Yugioh. Almost all of these are relatively difficult to achieve victory with, if not downright impossible. Don’t turn your nose up at these cards though, a deck based around them will cost peanuts to put together.
So if you’re looking for some cool win conditions, seeking out a new fun deck or just completely bored, read this list for some cool Yugioh info!
10. Jackpot 7
You’ll find all of the win conditions to be so difficult to achieve but Jackpot 7 has to have some of the most ridiculous in the game. You’ll need all 3 to be sent to the graveyard by opponent’s card effects. So if they banish a single copy, then it’s pretty much GG.
They don’t need to be on the field for their effects to activate though, so if you can get your opponent to discard cards from your hand, that’s the most reliable option.
Jackpot 7 could potentially find use in a spell counter deck, as it’s a spell card you can keep activating and it’ll just go straight back to the deck!
9. Destiny Board
Unfortunately, the existence of backrow removal cards like Mystical Space Typhoon and Twin Twisters means Destiny Board will never be viable. You can activate the Destiny Board pieces from your hand as normal though, so getting lucky can mean getting close to completion.
I actually lost to Bakura using Destiny Board on one of the old GameBoy Advance games, I nearly retired from the game after that atrocity!
8. Phantasm Spiral Assault
Tons of players recommend a Phantasm Spiral Dragon based deck, it’s so fun and cheap to build. Phantasm Spiral Asssault is barely the main focus of the deck, so it’s used as a back-up option. Regardless, it’s definitely possible to win via this card in casual duels.
Such specific conditions means the card can be useless against certain decks though, like Chain Burn or other Normal Monster based decks.
7. Exodius the Ultimate Forbidden Lord
Some cards are just so damn awesome, you really want to make them work but rarely get a chance to do so. Exodius the Ultimate Forbidden Lord is one of them, needing to attack 5 times, hoping it’s not destroyed by battle or card effects.
If it manages to get all of the attacks through, you have to hope the Forbidden One pieces don’t get banished. Winning a duel with this epic monster must be one of the most satisfying things in the game!
6. Vennominaga the Deity of Poisonous Snakes
Requiring the conditions of Rise of the Snake Deity to be met, Vennominaga can only be summoned if Vennominon the King of Poisonous Snakes is destroyed by a card effect. Cards like Dark Hole & Torrential Tribute make this fairly achievable though.
The problem is consistency, although you could definitely make a deck of this card work in a casual/fun scene. Here’s to hoping the Venom archetype gets new support in the future, I can see this card becoming meta if it becomes easy to summon 1st turn.
5. Number 88: Gimmick Puppet of Leo
Three straight turns of no battle phase is remarkably difficult to do without spell/traps to back you up. The likes of Gravity Bind, Messenger of Peace and Level Limit – Area B can’t be used, so you need alternative stall cards. Alongside the 3 level 8 monsters required to XYZ summon, you’d be insane to make a deck around this card.
Having said that, monster effects like Electromagnetic Turtle, Swift Scarecrow and Battle Fader are great stall cards. You can also side this into a deck containing level 8 monsters like Blue-Eyes, for a situational win condition (against stuff like stall decks).
4. Flying Elephant
Flying Elephant’s conditions are a lot easier to apply over previous entries. Most decks contains cards that can destroy others, although they won’t be choosing this card as their target. You’ll have to either give your opponent destructive cards and hope they activate them.
3. Ghostrick Angel of Mischief
As I’ve discussed in the list of the best DARK archetypes, Ghostricks are great for stalling. Starting off with 3 materials if you use a different Ghostrick XYZ monster, it’ll take up to 7 turns of stalling to win the duel via this card’s effect.
Cards to speed up this process can be found on the wikia, there’s a surprising amount of reliable options available. Of course, against meta decks, taking more than 1 or 2 turns for a single strategy means you’ll get OTK’d. Casually, the Angel of Mischief will always be a fun and viable choice!
2. Final Countdown
One of the classic win conditions, Final Countdown was actually viable competitively at one point in time, so much so that it’s now Limited to 1 copy per deck. Left Arm Offering can help you add it to your hand while Pyro Clock of Destiny can reduce the turns needed.
You’ll still need to stall like your life depends on it, making sure each card you play is significantly powerful and stops your opponent in their tracks. Staying healthy for so long is remarkably tough but, as time ticks, your opponent will get more and more nervous. Playing the mental game really helps in this regard!
By far the most recognisable and reliable win condition in Yugioh is Exodia. Requiring the player to obtain all 5 special pieces is actually possible, with a wide variety of decks and strategies able to be built. You can go for a full on stall/draw version, an Exodia Incarnate deck or even a classic beat-down.
The satisfaction of seeing your opponent realise you’re playing Exodia is epic, suddenly they’re scrambling to win before you complete it. Overall, a stall/draw variant is most likely to win, but an Incarnate variant is best in terms of fun for both players!