Many lists have been posted regarding useful Yugioh monsters, cards that are viable in a number of decks and strategies. Those lists take reliability into context, a monster with 5000 ATK is considered bad if it has next to impossible summoning requirements. This list will throw those rules out of the door, I’ve looked through hundreds of cards and selected the 10 most out-right powerful monsters in the game.
Rankings will only be determined by how disgustingly powerful these monsters are when out on the field, rather than their easiness to summon and deck coherence.
10. Ultimate Conductor Tyranno
The Dinosaur type has been in need of decent boss monsters for a long time, their previous boss monster Super Conductor Tyranno was a massive let-down. This all changed recently with the new Dinosmasher’s Fury structure deck as it introduced us to the Ultimate Conductor Tyranno. This monster is capable of devastating entire fields of monsters while dealing heavy damage at the same time. Having the ability to flip all of your opponent’s monsters face-down is insanely useful too.
9. Superheavy Samurai Steam Train King
One of the more recently released entries on this list, the Superheavy Samurai have gotten a beastly new synchro monster to help cement their place in the meta. What a monster it is as well, with 4800 DEF it’ll have no problem protecting your life points and it can attack while in defense position too, using the DEF stat to battle. Additionally, the ability to banish all spells/traps in the graveyard is good enough to completely negate the strategies of a number of good decks.
8. A-to-Z Dragon Buster Cannon
Good luck ever summoning this monster but if you do, enjoy your free win. So long as you have cards in your hand, you can keep negating anything your opponent tries to do. A-to-Z Dragon Buster Cannon has serious OTK potential, if you attack directly to deal 4000 life points of damage, you can then banish it to summon the materials and attack with them as well. Such an awesome monster would feel epic to summon!
7. Rainbow Neos
The oldest card on this list is severely underrated in terms of power, 4500 ATK is very good and the effect is mind-boggling. While yes it does have very strict summoning requirements and you’ll never actually be able to make a viable deck around Rainbow Neos, it’s still right up there as one of the most powerful cards in the game. You have 3 choices each turn, each choice will be enough to make your opponent hate you.
6. Blue-Eyes Chaos MAX Dragon
What an awesome card this is, I never thought I’d see a Blue-Eyes ritual monster but Konami got MAX Dragon spot on. Although it does have 0 DEF, that’s about the only downside as you’ll obviously play it in attack mode, there it’ll provide you with power beyond belief. The fact your opponent will be powerless to get rid of it unless they summon a monster with more ATK is glorious but the only thing they’ll be able to do is play monsters in defense position and hope for the best!
5. Supreme King Dragon Zarc
Such severe summoning requirements are mandatory for a card of this magnitude, under no circumstances would this card be a bad choice to summon. So you get it out on the field, nuke your opponent and attack directly for 4000 life points. You can then keep it on the field to make sure your next turn is a winner or you can destroy it using your own card effect and place it in your pendulum zone, preventing your opponent’s fusion, synchro and XYZ monsters from doing anything.
4. Stardust Sifr Divine Dragon
The art for Stardust Sifr Divine Dragon is incredible, definitely one of the best looking Dragon monsters they’ve ever released. The effect is even better though, giving you plenty of opportunities to shut down your opponent’s plays while having both 4000 ATK and DEF. It even has a fall-back plan, giving you another powerful monster as soon as the opponent finally manages to get rid of it.
3. Imperion Magnum the Superconductive Battlebot
Magna/Magnet Warriors have a place in the hearts of Yugioh fans all over the world, fans rejoiced when we heard they were getting support. What we didn’t expect is a card like Imperion Magnum, it’s quite ludicrous in its ability to shut down anything your opponent attempts to do. With 4000 ATK & DEF, Imperion Magnum can single handedly win duels and cause immense frustration for the opposition.
2. Chaos Ancient Gear Giant
I hate this card so much, about 37 of my 40 decks have been invalidated by the very existence of Chaos Ancient Gear Giant. As is tradition with big Ancient Gear monsters, it inflicts piercing damage which sounds fair but not when you factor in the ability to attack all monsters your opponent controls, as well as the insanely high 4500 ATK stat. If your opponent has two or more low DEF monsters it’s already GG WP. It’s so easy to summon, so hard to stop and can easily OTK.
1. Crimson Nova Trinity the Dark Cubic Lord
Effects that state “cannot be targeted or destroyed” by are really fun to play against, said no one ever. Regardless of my opinion on such effects, most cards like that have significant drawbacks to allow counter-play. Crimson Nova Trinity is absolutely not one of those cards, there’s absolutely nothing your opponent can do to prevent this card from taking them out 1 or 2 turns after it was summoned!
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