We’ve all been there, you’ve challenged another player to a high-stakes duel and when push comes to shove, you don’t draw the cards you need. Frankly it’s embarassing when you have 5 or 6 cards in your hand, yet you can’t do anything. Frustrating moments like these can be significantly increased in rarity thanks to some good drawing power. Each and every archetype, type and attribute will come with their own consistency cards but there are plenty of generic cards out there.
If you need to touch up any of your decks, this list will help you out!
P.S Some cards are absolutely amazing yet they’re limited to specific conditions. See the list below.
10. Sekka’s Light
Limited to decks like Burning Abyss and Superheavy Samurai, but it’s the best draw card in the game for those respective archetypes. Providing a +2 card advantage if you use the secondary effect too, few cards are as beneficial.
Building a deck based around Sekka’s Light is quite fun too, albeit not very effective for competitive play. With how cheap it is, I highly recommend every player build a deck or two for casual/fun play!
9. Jar of Avarice
Traps such as Jar of Greed don’t have too much of a place in today’s deck building, the first turn matters a lot and if you’re just setting face-downs, you’re setting yourself up for an OTK. Jar of Avarice is one exception, exceedingly practical towards the later stages of the game, if used in a stall deck. Competence does wane when you’re using faster decks though, if Jar of Avarice’s effect said you could target up to 5 cards (instead of exactly 5), I’m sure it’d be used more.
8. Cardcar D
The absolutely perfect card to draw if you’re going first, very few cards set you up for victory more than Cardcar D. Even then, it can be a real boost if you’re struggling to get through a heavy defence, making sure your next turn will mean victory.
Although Trade-In can only be used in decks with level 8 monsters, it’s so damn good that it had to make the list. Most level 8 monsters aren’t too bothered about going to the graveyard, in fact they’d prefer to be there so you can use other cards (that you’ll likely draw) to summon them to the field. If your deck contains level 8 monsters, add this card. If you have a deck that requires on drawing, add this card and some level monsters!
6. Pot of Duality
Look at Pot of Greed’s face trying to get some recognition, in all fairness he has seen some play thanks to Pot of Duality. Choosing one of any three cards from the top of your deck is glorious, letting you obtain a card you so heavily need. You can’t special summon in the same turn which is a huge drawback but this is justified, Pot of Duality would be absurdly broken without it.
5. Card of Demise
For many years, Card of Demise sat queitly on the side lines, seeing barely any play. Recently though, its seen somewhat of a revolution as players are figuring out how to get the most out of it. Card of Demise can be activated in your Main Phase 2, giving you spells/traps to set or a monster to dump into the graveyard, or even a monster to summon if you didn’t normal summon in the same turn!
4. Upstart Goblin
If you didn’t know, Upstart Goblin is limited to 1 copy per deck, which seems crazy if you have no idea how effective it is. If you were to have up to 3 copies in a deck, it’d essentially be a 37 card deck which massively improves consistency. You would give your opponent up to 3000 life points but the drawing power more than makes up for such a cost.
3. Heavymetalfoes Electrumite
Unless you luckily acquire this card in a pack, you literally won’t be able to get hold of it due to the insane asking prices. The link summoning requirements of 2 pendulum monsters completely negates its functionality in any deck not containing pendulum monsters but Electrumite is so meta-warping it easily makes the top 3 of this list anyway. The key point is the “If a card(s) in your Pendulum Zone leaves the field: Draw 1 card”, as it isn’t limited to one draw per turn!
2. Pot of Extravagance
The most recent Pot card to take the Yugioh scene by storm, Pot of Extravahance is a must-have for any deck that doesn’t rely on its extra deck too heavily. You can have 3 copies of this draw card in your deck, using them to get hand advantage or get through your deck quickly, without paying too much of a cost.
1. Pot of Desires
A mixture of Pot of Greed and Pot of Avarice, 2 cards banned for being too powerful. Pot of Desires may well be the next Pot to be made forbidden, as it’s pretty much a staple in almost every deck out there. Banishing 10 cards is a heavy price to pay but it’s well worth it, as you’ll get 2 cards for a total of 7 in your starting hand. That 1 extra card is enough to win the entire duel!