Top 10 Best Classes in Teamfight Tactics

Teamfight Tactics has hit the League of Legends community by storm. This new auto-chess game has some bugs and balance problems but overall, it’ll be a huge hit when the balance is ironed out. 

So many variables affect a game, there’s a host of compositions you can build and players are still discovering new ones every day. One of the defining characteristics is classes, bundling several champions together under one class and granting bonuses for controlling a certain amount. 

Be aware, the same champion does not count towards bonuses. 2 Nidalee cards for example, do not equal 2 Shapeshifters. Additionally, some classes provide passives in the background!

I’ll go through the 10 best classes in teamfight tactics. I’ve tried and tested them all, with varying compositions. Some have easily won games by themselves while others are…weak – to say the least.


10. Ranger

Members: Vayne, Varus, Ashe & Kindred

Starting off the list is a class I don’t expect you to invest heavily in. All 4 Ranger champions are required to unlock the 65% chance to double attack speed after an attack, something that is barely noticeable. 

I’ve placed and upgraded all 4 rangers many times and not once have they proved as powerful as almost any other team composition. They do out-put some nice damage to start off but as soon as abilities come up, they’re screwed!


9. Sorceror

Members: Kassadin, Ahri, Lulu, Veigar, Morgana, Aurelion Sol & Karthus

Most sorcerors have some awesome abilities, with varying degrees of effectiveness. Karthus for example, can damage all enemies on the map. Aurelion Sol can fire a huge cone of breath and Veigar can delete a single target. 

Depending on the amount of sorcerors you have in your army (3 or 6), spell damage is increased. This is pretty much required, sorcerors tend to be lacklustre on their own. I’ve yet to build a team around them as I rarely make it past the third stage. Damage simply isn’t high enough as sorcerors die before they can get their spells off!


8. Blademaster

Members: Fiora, Shen, Aatrox, Gangplank, Draven & Yasuo

Blademasters have a chance to strike another enemy with their attacks, if you have 3 of them. If you have 6, they have a chance of striking 2 additional enemies. With a full squad, you can smash entire teams in just a few attacks!

In theory this all sounds great but in reality, only Yasuo and Aatrox are really worth using. The rest of them don’t have abilities to justify investment.


7. Gunslinger

Members: Graves, Tristana, Lucian, Gangplank & Miss Fortune

Similar to Blademasters, Gunslingers have a chance of firing at an additional damage, if you have 3 Gunslingers in play. But if you have 6, you have a chance of shooting all enemies on the map!

These “chance” abilities are pretty weak though. One battle you’ll win easily with the odds in your favor, then the next one you’ll lose against a weaker army. In terms of fun gameplay though, Gunslingers are one of the best classes out there!


6. Guardian

Members: Braum & Leona

For fortifying your army, Guardians are the way to go. Upon both (listed above) Guardians being placed on the field, they’ll provide a nice armor boost to any adjacent allies. Braum is actually a really strong champion, especially with another Glacial origin champion in play.

Leona is decent herself, although her cost is quite high for what she provides. Don’t be a stranger to Guardians though, they can provide a powerful defense when needed.


5. Elementalist

Members: Lissandra, Brand, Kennen & Anivia

As soon as you have at least 3 Elementalists in your army, you’ll receive a free huge Golem upon entering battle. I rarely see players utilising this but the golem is pretty much a super-tank. Each elementalist has the most powerful AoE abilities in the game too, all of them are well worth using.

With just 3 required to meet the bonus requirement, you can easily fit them into a number of compositions!


4. Brawler

Members: Warwick, Rek’Sai, Blitzcrank, Volibear & Cho’Gath

Brawlers are some of the best front-line champions. The more Brawlers you have in play, the more health their class bonus provides. High health pools combined with strong attacking abilities makes them hard to beat.

Cho’Gath is the best of all of them, purely for his ability which knocks up and damages most enemies on the map. Warwick is one of, if not the best early champion you can get.

Just avoid Blitzcrank at all costs, he sucks.


3. Knight

Members: Darius, Garen, Mordekaiser, Poppy, Sejuani & Kayle

For a front-line to soak up damage, Knights are the most competent in teamfight tactics. At 2, 4 and 6 Knights in play, they’ll each take 20/40/60 less damage from basic attacks. It doesn’t sound like much but, alongside health regen from items or the Noble origin, they tank so much damage.

All Knights have strong attacking abilities too, except for Kayle which is more supportive. Overall, you see this class most often as the go-to front-line at all stages of the game!


2. Shapeshifter

Members: Nidalee, Elise, Shyvana, Gnar & Swain

My first win came from using Shapeshifters, Shyvana and Gnar are game-winners by themselves, being named in the list of best champions. While in their pre-form, all Shapeshifters have no particular abilities. Once their mana gets full, they do transform into OP creatures. 

Class bonuses increase their transformed health pool but that’s just a formality, you’ve usually won soon after Gnar and Shyvana transform. Literally just those 2 and another Shapeshifter of your choice is well worth adding to your go-to composition.


1. Assassin

Members: Kha’Zix, Pyke, Zed, Katarina, Evelynn, Rengar & Akali

Never have I had an easier time playing teamfight tactics than building an assassin composition. With 3 assassins in play, critical strikes hit for 150% damage. With 6, they hit for 350% damage. Let me tell you now, getting 6 assassins, especially upgrades ones, is a guaranteed victory. They simply hit too hard, one-shotting almost anything.

Assassins also jump to the furthest enemies at the start of combat. Accessing those pesky back-lines is so important, front-line champions can’t do anything without damage to back them up. I’d consider this class to be the most fun too. If you’re looking to try hard, assassins are the best class in teamfight tactics!

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