Top 10 Best Champions in Teamfight Tactics

Teamfight Tactics hasn’t been out for long but it’s already been crashing Riot servers with its popularity. While it’s a game heavily reliant on RNG over skill, it’s still a nice relaxed experience with plenty of epic gameplay. Players are still deciding which methods are best, with champion origins and classes majorly affecting gameplay.

I’ll be going through the 10 best champions in Teamfight Tactics. You’ll probably know that some tier of champions aren’t available until later rounds but I’ll be looking at what these individual champion’s kits bring to the battlefield.

Rankings will focus on their abilities, as well as how much they fit into their origin/class. Of all the champions available, the 10 on this list are the ones you should focus on upgrading, equipping items to and building your composition around!

 


10. Cho’Gath

Tier: 4

Cost: 4 Gold

Origin: Void

Class: Brawler

Put simply, Cho’Gath’s ability is one of the strongest of all champions. Just like his Q in the normal League of Legends, it summons spikes to deal damage and knock enemies up. However, the radius has been massively increased for teamfight tactics. 

Losing fights become fair or even won fights with just one cast. Multiple Cho’Gaths amount to high AoE damage and CC, well worth using 2 copies of Cho’Gath until the later stages of the game.

 


9. Kayle

Tier: 5

Cost: 5 Gold

Origin: Noble

Class: Knight

Kayle’s ability allows her to shield an ally, making them invulnerable to all forms of attacks for a short period. Additionally, the Noble origin provides armor and healing on-hit to all team members when fully built up. The Knight class blocks even more damage from basic attacks. 

With all bonuses, your team becomes nigh unkillable.

But by the time you have an upgraded Kayle composition with full origin/class bonuses, the game is already decided. Which is a shame, no other team composition can match it.

 


8. Gnar

Tier: 4

Cost: 4 Gold

Origin: Yordle & Wild

Class: Shapeshifter

Gnar doesn’t do much on his own, you’ll need to build a composition to last. Once he activates his ability and turns into GNAR!!, that’s when things get different. He’ll immediately knock back any enemies in range (usually almost their whole team in my experience), displacing them and dealing huge damage.

Afterwards, it’s a case of a clean up job for Gnar’s team-mates. A Shapeshifter based team works perfectly with the class bonus, which provides a higher health pool once they’ve transformed.

 


7. Aurelion Sol

Tier: 4

Cost: 4 Gold

Origin: Dragon

Class: Sorceror

Aurelion Sol with Sorcerors surrounding him is a true Dragon. He needs to get off his ability though, which takes the form of his ultimate from normal the League of Legends.

Upon reaching full mana, he’ll fire a projectile of pure dragon breath in a line, nuking anything unlucky enough to be caught in it.

 


6. Swain

Tier: 5

Cost: 5 Gold

Origin: Demon & Imperial

Class: Shapeshifter

Sharing 2 Origins will immediately boost the viability of any champion in teamfight tactics, Swain fits snuggly into both. Once he unleashes his mana, he’ll transform, draining health from nearby enemies before firing the energy out as damage.

Unfortunately, his origins and class don’t have the most synergy with his ability. If only there was more compositions available for him, he can’t always get multiple abilities off in one battle. Perhaps that’s done purposely though, he’d be far too overpowered if he could!

 


5. Shyvana

Tier: 3

Cost: 3 Gold

Origin: Dragon

Class: Shapeshifter

Subject to countless memes already, Shyvana is one of the most feared champions in teamfight tactics. While fighting in her normal form, she doesn’t seem much of a threat. However, all it takes is her mana bar to fill and you have a sweeper like no other.

Shyvana’s dragon form has huge range, high damage and deals damage over time to targets. Protect her, feed her items and she will carry you to 1st place!

 


4. Mordekaiser

Tier: 1

Cost: 1 Gold

Origin: Phantom

Class: Knight

For the impact he has in the early stages, Mordekaiser has a surprisingly decent mid-late stage. His Phantom origin only requiring 2 Phantom champions is pretty nice too.

Mordekaiser’s ability is one of the more simple ones, smashing the ground in front of him. Buffed by some spell damage items, it can hit like a truck!

 


3. Brand

Tier: 4

Cost: 4 Gold

Origin: Demon

Class: Elementalist

Brand’s ability is capable of melting multiple foes. Upon cast, it’ll bounce between targets, dealing heavy damage. Outside of this great ability, his origin and class do leave a bit to be desired. Equip some items like Seraph’s Embrace for maximum AoE destruction.

The Elementalist class bonus is actually pretty neat, summoning a huge golem for each fight. I’ve noticed few players utilising it in battle but I’ve found great success!

 


2. Garen

Tier: 1

Cost: 1 Gold

Origin: Noble

Class: Knight

Despite his low tier, Garen is actually really strong. For just 1 Gold per champion card, you can upgrade him to level 3 quickly. Paired with tanky items, he’ll output a significant amount of AoE damage during each fight.

Both his origin and class serve to reduce damage taken, as well as restore health during battle. Through all stages of the game, Garen is a viable choice!

 


1. Pyke

Tier: 2

Cost: 2 Gold

Origin: Pirate

Class:  Assassin

Disregard Pyke’s origin as Pirates are pretty terrible in teamfight tactics. The gold income is achieved way too late in the game to have a serious impact, at least one compared to if you go for the assassin route.

Pyke, paired with mana items, can be devastating. His ability stuns multiple enemies while dealing damage, it’s not uncommon for his ability to proc every few seconds. As such, he can win entire battles on his own. One or two Pyke champions in my team has always secured my victory with 3 or less losses!

 

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