Recently released in the second edition of the TOTAL WAR: WARHAMMER series, the Lizardmen are a welcome addition to an already great set of games. This race is the oldest of all, being able to trace their lineage all the way back to the earliest days of the Earth. As expected, they have a wide range of units to choose from, fielding powerful mages or intimidating dinosaurs. This list will take a look at the best units the Lizardmen have to offer, which should help if you’re struggling to get a grasp of their army compositions.
Blessed spawnings & regiments of renown will be excluded as I want to focus on the more core units available!
10. Temple Guard
You’re wondering “why is their most elite infantry unit only in 10th place?” and I say to you good sir, why not? For how expensive they are, Temple Guard don’t bring enough to the table. Sure, they have great stats and can hold their own against a myriad of opponents but they’re very underwhelming. For some reason, they have bonuses vs large instead of effectiveness vs infantry. Most large units will deal heavy damage regardless, so they’re barely cost efficient compared to the other units on this list!
9. Terradon Riders
Flying units are exceptional in TOTAL WAR: WARHAMMER. Well, in Warhammer in general. Terradon Riders are distinctly brilliant, as they have a number of awesome abilities. Vanguard deployment gives you a lot of flexibility as to what you’re going to be targeting. Reduction in missile damage means enemy ranged units can’t melt them as easily. Fire-whilst-moving is always a nice thing to have. Poison attacks give them the upper hand in most engagements. Combine this with their high base damages and even armor-piercing for an epic unit!
8. Bastiladon (Solar Engine)
Pin-point accuracy death lasers is what this unit is all about. Most artillery belonging to other factions have serious drawbacks, such as vulnerability to fast/flying units. Bastiladons don’t care, they’ll happily have enemies charge at them, more meat to squash I guess. A unit or two of Bastiladons with Solar Engines will increase your armies competence seven-fold!
7. Saurus Warriors (Shields)
Arguably one of the best infantry warriors in the entire game, Saurus Warriors (in general, not just this particular variant) make for an excellent front-line. Great all-round stats mean they can survive for a while, dealing plenty of damage and granting your other units a lot more room to be effective. For how cheap they are, there’s a reason Lizardmen are the highest tier race in multiplayer.
The aesthetics behind Kroxigors are actually amazing, great hulking alligator-like beasts will always be an amazing sight. Their disappointing battle capabilities are a bit of a let-down, although they’re still a great unit. They are prone to cavalry charges but against infantry (particularly those that are armored), Kroxigors are ludicrously good for their price. In close quarters, they’re a nightmare to take down and they’ll easily cleave through multiple infantry units.
5. Bastiladon (Revivification Crystal)
We all know how difficult it is to kill Lizardmen units, they almost always have large swathes of health and armor. Add a Bastiladon equipped with a Revivification Crystal to your army composition and enjoy your easy victories. This unit will constantly heal-up any allied units you target, keeping them in the fight for even longer. Particularly great for healing up your lords, you really want this unit as soon as you can get your hands on it.
4. Horned Ones
Honestly, cavalry aren’t even required for a decent Lizardmen army. If you can find the space for a unit of Horned Ones though, they’ll provide huge advantages against a myriad of other foes. Powerful melee stats with a high charge bonus allows them to carve through infantry ranks like a knife through butter. They’re armored, shielding and have armor-piercing, bad engagements are few and far between for a unit of Horned Ones.