Trap cards aren’t as important nowadays as they used to be, having to wait a turn between drawing and playing a card is a bit too much for a lot of players. You need to make plays quickly, establish dominance and earn your win in a few turns. Despite this, traps do still have their place, counter traps even more so. Only counter traps can be chained to counter trap cards, making them great choices for shutting down your opponent’s plays. There aren’t too many counter-traps in the game but there are a fair few that are really useful.
This list will look at the top 10 counter trap cards in Yugioh, taking general usage and reliability into account, rather than archetype specific cards.
10. Forced Back
If you’re ever facing someone and really want to give them a middle finger, play this card instead. It’d be much better if it worked on special summons but it’s still fairly decent, negating a normal or flip summon and returning the monster back to your opponent’s hand. It effectively uses up their normal summon for the turn, unless they set a card.
9. Destruction Jammer
Destruction Jammer is massively under-rated card in my opinion, it’s way too common for your opponent to nuke your field, this card helps immensely in this regard. You do need to discard a card but that’s a fair trade-off to prevent the destruction of multiple monsters!
Many cards known as “hand traps” are common in today’s meta, as are cards that have effects in the graveyard. Debunk seeks to negate these effects at no cost. The downside to this card is the fact its useless if your opponent doesn’t use of the said effects but if they do, you’ll have a huge advantage over them.
7. Dark Bribe
I wouldn’t recommend Dark Bribe for any competitive decks for milling decks, it’s incredible. Giving your opponent a card in return for negating one of their spells/traps is a risk, you never know if the card they draw is going to be advantageous for you or not. Put a few Dark Bribe’s to the side if you can, they may prove useful in the future.
You’ve used a few cards in your hand, spent some time getting your combos set-up and now you have a few monsters on the field. You attack, expecting to deal some damage but your opponent’s monster effect stops you in your tracks. This is really frustrating at times, so having a card like Chivalry will help to alleviate such difficulties. It is quite situational, some would say Breakthrough Skill or Memory Loss are better, but they don’t destroy the monster like Chivalry does!
5. Seven Tools of the Bandit
I used to have about 10 copies of this card many years ago, I always thought it was useless so I let them get lost among my commons. What I could do with them now..
Seven Tools of the Bandit will negate any trap card at the cost of 1000 life point, which is a small price to pay for the plays you can prevent.
4. Grand Horn of Heaven
Special summoning is the bread and butter of every Yugioh deck nowadays. It’s common to see your opponent special summon 2 or more monsters in the same turn, you need back-up cards to help prevent your opponent from building up to OTK you. Grand Horn of Heaven is a great choice for this, shutting down your opponent before they manage to get going. It does make them draw a card which can ruin this effect for a lot of players but overall, it deserves to hit the top 5 on this list!